| bio | website | |
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| age | ||
| visits | member for | 1 year, 4 months |
| seen | Mar 28 at 18:04 | |
| stats | profile views | 30 |
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Jan 30 |
comment |
How much more efficient is interleaving skills when learning? Can we get a ref or a link for that Karpicke & Roediger blurb? |
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Jan 28 |
answered | Studies modelling learning curves of an overall task and subtasks |
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Jan 25 |
awarded | Beta |
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Jan 22 |
answered | Why is recognition easier than recall? |
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Jan 21 |
comment |
Do people have a tendency to stick to one opinion after they formed it? My motivation in the first para is that consistency with established opinion is an issue at multiple levels: at the level of the individual, and also the level of the group; although perhaps, as you say, it would be more intuitive to lead in with the latter and then point out the former. Also, if you like the answer, consider marking it the 'accepted' answer if there are no others you prefer. |
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Jan 21 |
answered | Do people have a tendency to stick to one opinion after they formed it? |
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Jan 21 |
answered | How is it possible for psychometricians to develop IQ tests for people smarter than them? |
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Jan 20 |
answered | Is Behaviorism incompatible with Cognitive Psychology? |
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Jan 20 |
awarded | Teacher |
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Jan 20 |
awarded | Editor |
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Jan 20 |
revised |
Are there any modern mechanistic theories of motivation? Clarified distinction between AGT and Pink's "Drive" book alluded to by OP. |
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Jan 20 |
answered | Are there any modern mechanistic theories of motivation? |
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Jan 20 |
awarded | Supporter |
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Jan 20 |
comment |
Can intense multitasking improve fluid intelligence/working memory? I'd like a ref on how multitasking improves WM via N-back. Also, the conclusion to your question seems kind of obvious: there are many differences between N-back and Starcraft (what's the difference between a sardine and a Ford Pinto?) Further, multitasking might be pursued via a number of literatures: perceptual load; switching costs; mixing costs, all of which bear on this question, but all of which presume extremely restricted task sets. Comparing their WM effects to those produced by a video game seems apples to oranges. |