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bio website migdal.wikidot.com/en
location Castelldefels, Spain
age 27
visits member for 1 year, 4 months
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A PhD student in Theoretical Quantum Optics at ICFO. Alumnus of Physics and Mathematics at the University of Warsaw. Interested in quantum optics & quantum information, applied optics and mathematical modeling in psychology. Dedicated to education of gifted schoolchildren (as both tutor and organizer). In free time enjoys photography, hiking and psychology (esp. cognitive science).


May
17
comment How is intelligence correlated to beauty?
And by the same author: Why beautiful people are more intelligent (free pdf). And as a side note, slides of my friend on that topic. There are also some links to paper investigating the beauty-symmetry relationship.
May
17
revised How is intelligence correlated to beauty?
link added
Apr
22
comment Is there experimental support for John Perry's “Theory of Structured Procrastination”?
@ArtemKaznatcheev Here it is: en.wikipedia.org/wiki/Candle_problem - making haste makes it harder to come with a creative solution. It is not that unlikely that the converse is also true: to make creative things one needs to not rush so quickly and make his/her mind wander (NB which makes one unhappy, see scientificamerican.com/article.cfm?id=a-wandering-mind-is-an-un), where procrastination is a side effect (or perhaps not even - just a natural phenomenon in creativity, or (sic!) well-spent time).
Apr
22
comment Is there experimental support for John Perry's “Theory of Structured Procrastination”?
It may be hard to measure it, as procrastination involves mainly creative, open-ended work, as opposed to work than "can be done" [citation needed; I had it somewhere]. So, for example, you can say that X produces 5 papers, but Y produces only 1 paper in a year. But it might be hard to asses creativity or value of the papers.
Apr
11
comment What psychological factors account for code readability?
A related link, on eye-tracking when reading code: blog.theincredibleholk.org/blog/2012/12/18/how-do-we-read-code
Mar
12
answered How to explain emoticons to an autistic person?
Mar
12
comment How to explain emoticons to an autistic person?
So, the actual problem is in explaining emoticons or emotions?
Mar
12
comment How to explain emoticons to an autistic person?
Two comments: 1) actually emoticons are explicit information, unlike someone smiling or showing sadness, so they may be not hard to explain 2) I don't think that people use emoticons in exact way (much alike facial expressions).
Mar
12
comment Is variation in human brain size related to mental functioning?
Usually what matters (at least - between species) is the deviation from brain mass as a function of body mass scaling law, see nature.com/scientificamerican/journal/v305/n1/box/…. Without taking account for body mass (and other factors like age, sex or ethnic group) (so not only brain mass!) one might get misleading results for correlation of brain size and mental abilities.
Mar
12
comment Autism: Social Skills: Body Language and Facial Expressions
Even for the most common things in education it is hard to find "research proven" results, see en.wikipedia.org/wiki/Cargo_cult_science.
Feb
5
comment Predicting how long a task will take
More as a comment: Evidence Based Scheduling - Joel on Software and search for "unrealistic optimism" or optimism bias plus many delays are due to "unpredictable" problems, so you can't just include them in a schedule.
Jan
28
awarded  Notable Question
Jan
20
awarded  Announcer
Jan
18
awarded  Yearling
Oct
31
comment Is Decision Making/Theory/Analysis applicable to game design?
OK, I see. However, it that case there are many other psychological things - including feedback you get. So it's more in psychology of games and of learning, than pure decision-making. However I doubt if, from a general point of view, one can say something more than "it shouldn't be to obvious or too random, and one should learn something by reaction (of the environment or opponent) if the decision was good".
Oct
31
comment Is Decision Making/Theory/Analysis applicable to game design?
What do you mean by the decision making in game? Could you provide an example? But as a general comment, for practical issues in soft sciences most of the time practice beats theory. Maybe the latter can be an inspiration (e.g. I saw a paper on how to design a FPS level to make someone feel overwhelmed, when going back and forth in We don't go through Ravenholm in Half-Life 2; I cannot find it now though).
Oct
31
comment How similar are human brains within the same haplogroup?
And what do you want to compare? Different skills (e.g. verbal intelligence), different anatomy, different neurochemistry?
Oct
27
comment What stimulus features determine the psychophysical power law exponent?
@Jake It's not that unlikely that for some it's "so obvious, there is no point of writing a paper about it" and the others are not aware of that issue (anyway, it requires a certain proficiency in natural sciences), with not that many in between. But hey - maybe there is place for you to clarify. Are you writing a paper when you want to refer to material of the question that you asked?
Oct
25
comment What stimulus features determine the psychophysical power law exponent?
I don't know psychological papers on it. But well, it's fundamental stuff and the Nature does not care if psychologist know it or not. (Compare as if some guys used 2+2=5 claiming "hey, but there is no paper in our field disproving that".) I know some well more subtle papers (e.g. arXiv:1102.4101 when it is argued that a certain statistical relation in data-drive sociology is not necessary a power law). Also, I bet that most of mathematical psychologists know are very well aware of it. Sadly, I have doubts whether standard psychologists are enough educated.
Oct
25
comment What stimulus features determine the psychophysical power law exponent?
Now I'm away from may books, but it should be is something like "Feynman lectures on physics" or, if you want something more specific, look at dimensional analysis (there you see very well that also the constrains change relations drastically).