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The game mechanics playdeck from tech startup SCVNGR gives 50 great starting points. Perhaps more directly relevant to the SE CogSci audience is the Mental Notes project, which aims to "bring a little psychology to Web design [...] each card describes one insight into human behavior and suggests ways to apply this to the design of Web sites, Web apps, and ...


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For starters, I think it's a good idea to provide rewards for both students and mentors. As an example: Mentors could receive rewards for answering questions by students, while students receive rewards for solving exercises. Furthermore, the mentor should be able to give rewards for good questions etc. Actually, it's quite a bit like Stack Exchange, if you ...


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This is more of a comment than an answer. In fact it's more of an advice. Higher-order thinking and inductive reasoning have rather vague definitions, in my mind. They seem to also come from different backgrounds. If you don't mind, I think it's easier to approach your situation rather than your question. You might find it refreshing to think of ...



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