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8

There are a few videos and some links here on gamification in education. Sarah Smith- Robbins has an article on gamification in education. http://www.gamifyingeducation.org/ is a website devoted to the topic; the site has a listing of research papers here.


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A popular lit review [1] discusses some game concepts that have been empirically tested to support the idea of gamification. In some cases, these may be very hard to quantify. For instance, the article cites fantasy as one gaming characteristic that engages gamers. Other characteristics, such as having clear, well defined rules/goals seem easier to ...


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Yes. See contra-freeloading or (for humans) ikea effect. Contrafreeloading: (verb) The behavior in which animals offered the choice between eating food provided to them for free or working to get that food would eat the most food from the source that required effort. This term was created in 1963 by animal psychologist Glen Jensen. Jensen ran a study on ...


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For applied purposes, gamification can be captured within a self-determination theoretical framework. Self-Determination Theory (SDT) is an influential theory of motivation which grew out of research on intrinsic/extrinsic rewards in the 1970's, and which has been applied to virtually every learning setting. The main proponents of SDT include Edward Deci and ...


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For something to be considered a mental disorder worthy of it's own definition, it needs to have some really strong effects that are consistently different from others definitions and are not explained by co-morbidity of others. ADHD, OCD, and Tourettes all exhibit co-morbidity and common brain regions, but since the symptoms and treatment differ so ...


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In short, I'd say the minimum requirement is to understand which behaviours you are influencing and why. Before you consider which game techniques to use, consider the 'story' of the product/service. Each story includes: Actor/s. Who are your targets? These actors are motivated by something. This is what your game should leverage. There is a goal. What ...



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