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Malone and Lepper (1987) is often cited as the seminal paper regarding gamification for education. They started off by identifying factors which affect computer game preferences and then identified motivational factors. Habgood et al (2005) built on this taxonomy and developed a high quality game for supporting the teaching of division. My understanding is ...


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Our university has a public grade distribution database, so I did a really quick analysis on some historical data to see if there was any support for this idea. To my surprise, it appears that there might be. But, my analysis is very limited. I downloaded the grade distributions for all intro psychology and intro computer science classes from 2010-2014. ...


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Yes, anti-correlation between extrinsic and intrinsic brain networks may be altered by different practice. I give an example of how meditation affects anti-correlation between extrinsic and intrinsic brain networks. "Human experiences can be broadly divided into those that are external and related to interaction with the environment, and experiences ...


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I would say that the reasoning behind a statement such as "good students are good in all things" is not one concerning the possibly wide variety of interests and abilities but one of emotional stability and general life competency. No one in their right mind would doubt that different people are interested in different things and therefore not equally ...


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this is a great question on a highly fascinating topic for which evidence seemingly abounds amongst many species. from the standpoint of an evolutionary approach, the fight or flight stress response would be informed based on eye contact and movement - gauging the level of activity present in a potential predator's facial attributes. here is a cool link on ...


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A bad teacher would explain things in a manner that's harder to digest, when compared to a good teacher. However, in general, for any teacher, even a tutor, it is easier to concentrate because the prefrontal cortex is reminded continuously of the goal (of learning). This is called goal-directed behavior. Learning alone, however, makes it harder to ...



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