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I would also add this paper, which includes a critical discussion of the concept and proposes a working-definition for gamification in educational settings: R. Rughinis, 2013, Gamification for productive interaction: Reading and working with the gamification debate in education ...


This is a really neat question. A strong predictor of cognitive ability is one's environmental enrichment, or the stimulation of the brain in its physical and social surroundings. Those with sensory deprivation often have less success with social situations and self-esteem, as well as (presumably) less sensory input coming in. The implication is that lack ...

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