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The location of a sound is defined on three dimensions: distance, elevation, and azimuth. When the distance between a listener and a sound source is changed there is a change in the overall level as well as the relative levels of direct and reverberant sound energy. When the elevation is changed the overall level and the direct to reverberant ratio say ...


0: As you suggested, use a temporal filter to get a smoothed rate representation 1.a: Clean up each frame by using (e.g.) a morphological opening then closing step 1.b: Locate the centres of bumps, perhaps using non-maximum suppression. 1.c: Choose a reasonable activity threshold for neurons to still be "inside" the bump: Maybe 80% of the distance between ...

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