I quite enjoy playing games which requires many repetitions of the level in order to get right. These games are often constant-speed scrolling obstacle-course type games where the player must navigate ...
I can find countless quotes like this In many countries chess is incorporated into the scholastic curriculum. Countless researchers and studies have shown over the years that chess does indeed ...
I've recently became aware that there's a whole field of quantified self - using various methodology to collect data about human performance in an attempt to "quantify" how the human body/brain works. ...
I've just watched a TED talk by Daphne Bavelier, who seems to be a major researcher on plasticity and video games. In it she presents results from a controlled lab study in which participants needed ...
I've done research over the last year in game design by reading some of the most well-known books in the field. Making interesting decisions is one of the fundamental elements of fun in games. I'm ...
I've been learning about Fitts' law and am wondering if it's applicable to measuring the difficulty of platform type games where the challenge is to hit the platforms? If so, this could be used to ...
Possible Duplicate: Any work being done on Perception, Action, and/or Cognition in Video games? What is the relationship between computer game performance and measures of ability?
Within the confines of cognitive psychology, what is the difference between these two tasks? In the literature, playing chess is generally seen as the exemplar of problem solving. But recently (thanks ...
Possible Duplicate: Any work being done on Perception, Action, and/or Cognition in Video games? Are there any research studies that show this? See a thread on Quora for some initial ...
Call it a nerd crossover, but I've always been curious about how we play games on a mechanistic level. However, even coming from a rational viewpoint video games seem like a fruitful domain of study, ...