I've just been learning about the Expectancy Valence Model of the Iowa Gambling Task (see Busemeyer & Stout, 2002; Yechiam et al 2005). The model includes three parameters: motivation, ...
The Wisconsin Card Sorting task is rather famous but appears to be quite difficult to model computationally. To respond to @Artem's question, I work in RL and I am interested in how people learn the ...
Appropriate metric(s) for quantifying the accuracy gain obtained from averaging dyads of estimates instead of adopting individual estimates?
Background The question relates to research I am doing into the Wisdom of Crowds effect (Galton, 1907; Page, 2007; Surowiecki, 2004), in which an average of the estimates made by individuals proves ...
In the article "Two-stage Dynamic Signal Detection: A Theory of Choice, Decision Time, and Confidence" from 2010 by Pleskac and Busemeyer, a random walk model is presented for situations where a ...
Decision field theory is usually presented as a dynamic cognitive model of decision making. However, in its basic form, the theory seems to only be concerned with behavior (decisions) and stimuli ...
Some intellectual, cognitive and perceptual tasks can be solved collaboratively. It is common knowledge that group performance is better than that of each single individual due to exchange of ...