I am working on an app where we are aiming to develop peer to peer training. How could we gamify the learning process to make it more fun?
I previously asked about the conceptual links between higher order thinking and inductive reasoning. This question focuses on the potential for improving higher order thinking through practicing ...
I am looking for ways to improve the likelihood people will perform mundane but required workplace training. I am looking into gamification techniques. My organisation requires that employees ...
When a practice session is too long, there will presumably be a point where no further significant gains can be made without a break. At what point will this be? Update: This question was originally ...