5
votes
1answer
53 views

How can you gamify the recruitment of new employees?

We recently had a user on our site ask if they could add game mechanics to their employee recruitment. To be honest, I'm having a little trouble finding solutions for this. I'd really appreciate any ...
4
votes
1answer
38 views

How can we determine an appropriate rate of decay for our scoring algorithms?

We build scoring algorithms for different customers in an enterprise environment. Typically they tend to measure most goals in either weekly, monthly, or quarterly intervals. We use a scoring ...
6
votes
2answers
46 views

How can employee anxiety over poor evaluation be avoided by management?

When implementing gamification, what are steps that management can take to prevent a culture of anxiety among employees, when employees feel they are constantly being monitored and begin to worry that ...
4
votes
1answer
50 views

When rating, is it better to set the expected goal in the middle with hard to reach upper bounds or higher with desired outcomes at the upper bounds?

The actual implementation that I'm interested in is a set of five scores from 1-5 (whole numbers) that are averaged together to compute an overall score (decimal values). However, I prefer to look at ...
4
votes
1answer
114 views

What positive techniques can be used to motivate individuals resistant to common gamification techniques?

A previous question I asked dealt with Gamification techniques to encourage people to perform online workplace training. We are hoping that we can introduce some game techniques to lift the ...
16
votes
1answer
235 views

How can I use gamification to encourage people to complete workplace training?

I am looking for ways to improve the likelihood people will perform mundane but required workplace training. I am looking into gamification techniques. My organisation requires that employees ...
13
votes
1answer
282 views

What are the minimal requirements for successful gamification?

I am very interested in the concept of Gamification, the idea (used here on Stack Exchange) that by making mundane tasks into a game, you can elicit desired behavior from users of software. (For ...