We would like to compare students from different education systems on the following variables: tendency to actively participate on lessons tendency to ask questions tendency and experience in ...
In educational psychology goal orientation is a popular construct. In particular popular dimensions of goal orientation include performance-approach, performance-avoidance, and mastery. The studies ...
I'm in the process of performing a meta-analysis that includes Grade Point Average (GPA) as one of the variables. For some purposes, it might be useful to have an estimate of the reliability of ...
I am very interested in the concept of Gamification, the idea (used here on Stack Exchange) that by making mundane tasks into a game, you can elicit desired behavior from users of software. (For ...
Fleming's model of learning suggests 3 types of learners : Visual: Learns by visually taking screenshots of data or by remembering pictures/scenes etc. Auditory: Learns by hearing; can be by hearing ...
In both my last year of high school and my freshmen year at the university, I got strong recommendations to study using mind maps - especially because this is apparently better to cope with large ...
Wikipedia defines Gamification as "the use of game design techniques and mechanics to solve problems and engage audiences." Khan Academy has received attention (e.g., see this post) for incorporating ...
While I teach some economics classes, I must admit to near complete ignorance on the optimization processes students undertake when studying. We often say that the "best" students are those who earn ...