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I'm learning about Human Factors and have read a lot about human limitations and how we overcome these limitations when creating products. I'm also a wanna-be game designer and also see where games challenge these human limitations.

So, I'm trying to wrap my head around what exactly is the human limitation that's being challenged in games?

For instance, chess? Is it lack of being able to hold more then 7 things in working memory?

Or Angry Birds? There has to be some limitation that causes us not to be perfect every time we fling that bird.

Is there something I can read more into, to learn more about these limitations?

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There are a lot of mental limits that exist and many that are challenged in games (often intentionally). Could you focus on some more specific aspect you've focused on or done some research into to ask a deeper, narrower question? As is this is too broad to answer. There are issues varying from working/short term memory to concentration to reaction time and more. – Ben Brocka Sep 12 '12 at 15:19
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This is an interesting question, but it's scope is too wide. Could you first look into the subject yourself? When you find information you have more questions about you are more than welcome to ask about it here. As the question is currently formulated it's too broad. – Steven Jeuris Sep 12 '12 at 15:20
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@JoeyGreen At least focus your question on one game (or type of game) for which some research has been done. Here is a random paper to get you started. – Artem Kaznatcheev Sep 12 '12 at 17:01

closed as not a real question by Ben Brocka, Steven Jeuris Sep 12 '12 at 15:20

It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, see the FAQ.